We don't have to do recordings that need replacing. "So, for instance, if a game designer comes up with a new idea for a game mode, we can have voice over representing that in just a matter of hours instead of months. "It gets us far enough in terms of quality and allows us to be extremely reactive to new ideas and keep things really, really fresh. "The reason that we go this route is that AI text-to-speech is finally extremely powerful," he said. "Especially for a game that has so clearly polished every other aspect of its presentation to a gleaming finish, this sticks out like an infected thumb."Įmbark Studios' Andreas defended The Finals' use of AI voice over on the podcast episode, however. "Shipping content with AI voice over is bad, flat out," he said on X/Twitter. Gearbox Software narrative director Sam Winkler shared a similar message.
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